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index 20210524
Compiler Technology Takeaways 2
API Takeaways
Thinking is Hard, Coding is Easy
WASM Transpiler Example
Compiler Technology Takeaways 3
Diagram Conventions
DRY vs. RY
Refactoring
Compiler Technology Takeaways
Data Descriptors Takeaways
Functional programming vs parsing
First Class Functions - Takeaways
Dataless Language
Functional Programming - Takeaways
Denotational Semantics Takeaways
Java Takeaways
Diagram Notation
Less Code
Layers
Lisp Takeaways
Normalization
Object Oriented Takeaways
Pattern Matching Takeaways
Relational Programming Takeaways
Ssl takeaways
Scalability 2
Scalability Takeaways
Structured Programming Takeaways
UNIX Takeaways 2
UNIX Takeaways
Componentization: Measuring Success
Takeaways
(Programming - The Good Parts)
Software components 101
Software components 101 connection queries
Software components 101 engine development (part 1)
Software components 101 engine part 2 diagram to text
Software components 101 engine part 3 factbase
Software Components 101 - Engine Part 4 Review
Software Components 101 - Engine Part 5 Queries
Software components 001
Software Components 101
Software Components 101 Part 6 Recap
Software Components 101 Part 7 - Visual Inspection
Software Components 101 Part 8 - Ports
Software Components 101 - Part 9 - What's Next?
Software Components 101 - Part 10 Tweaking the Grammar to Provide More Information
Software Components 101 - Part 11 Starting Over
Software Components 101 Part 12 Converting Indentation to Nesting
5 whys of software components
Filereader
Html components arrowgrams
Components (again)
Indirect calls
Component diagrams
Need to know
Patterns
Software Components
Programming
Programming
META
Introduction
Divide and conquer is recursive design
Recursive design knowns and unknowns
Divide and conquer
Recursive Design, Iterative Design By Example
Recursive design, iterative design by example (2)
Recursive Design
DI - Design Intent
DI - Design Intent
Di design intent
Restricted thinking programming editors
DaS
Transpiling diagrams overview
Parsing and compiling diagrams
Editor for gratoms
Transpiling diagrams to code 101
Box And Arrow dsl for concurrency
Transpiling diagrams to code 101
Processes are state machines
Compiling diagrams 2
Breaking free of the cell paradigm
Syntax Primitives
Compiling Diagrams
Diagram based languages
Visual Programming
Curse of the editor
Concurrency is not parallelism
Box And Arrow dsl for concurrency
Call return spaghetti
Concurrency is a paradigm
Javascript concurrency
Multitasking is easy
5 whys of full preemption
5 whys of multiprocessing
Sequencing
Concurrency bare bones
Html components handling callback logic explicitly
The problem
Blocking
Breaking out of synchronous thinking
Breaking long running loops
Concurrency
Call return spaghetti
CALL RETURN
Sequencing
Sequencing
Complexity ii
Complexity
Simplicity vs complexity
Complexity
The algol bottleneck
ALGOL Bottleneck
Computing then and now ii
Computing then and now
New Breed hlls
Programmers vs humans
The primary issue
Twenty milliseconds the magic number
Programming redux
Computing
Scheme to javascript
PROLOG
Dsl manifesto
Scanning and parsing overview
Toolbox languages
Svg grammar
Learning about compilers quickly
Scls little languages playlist
Toolbox languages (2)
Transpilers
Peg
Peg vs. other pattern matchers
Regex vs peg
Peg cheat sheet
Racket peg
Parsing vs regexing
PEG
Ohminsmallsteps
Efficiency
Everything is an interpreter
Efficiency
Dlls
Compile time and runtime
Compile Time vs Run Time
Dsl in a day
How to design an scl
Little language
SCN
Notation vs. DSLs and PLs
SCN - Software Centric Notation
Fbp is no Code for banking apps
Html is nocode
No Code
No Code
Fbp v actors v erlang
The case for fanout
FBP
Erlang v actors
Actors
Actors
Inspiration
S/SL - Syntax Semantic Language
Inspiration
Mathematics is not reality
Induction vs recursion
Apl
Kill math
Mathematics redux
Crass simplifications
Mathematics
Two stacks for every type
Typing
Type stacks
Programming languages are skins
PLs (Programming Languages)
Programming language design
Variable names not needed
Divide and conquer in pls
Asking the right questions
Two Syntaxes For Every Programming Language
Variable names are not good enough
Txl
Breaking long running loops
Tags instead of names
Ry vs dry
Git could do more
RY (Repeat Yourself)
Reuse
Architectural archaelogy
Details kill
Architecting, engineering and implementing software
Software Architecture
References
References
Scalability ii
Dependencies & Scalability
Scalability
Shuhari
Shuhari
State machine for javascript
State machines to javascript
State Machines
Statecharts (again)
Statecharts
StateCharts
Software development roles
Refactoring
Software ceiling
Apple® refunded my money because of a bug
Sofware kleenex®
Miscellaneous
Pure research vs applied research
What is programming
One in how many out?
How many inputs vs how many outputs?
Divide and conquer yagni
Toe for software development
Dynamic anything is bad
Software Development
Superposition
What if making a compiler was easy?
Holy Grail of Software Development
The stack is a list
The stack 2
The stack
The stack is a global variable (again)
The Stack
Superposition
Layered Design
Superposition 2
Fractal design
Dataless programming language
Factbases
Factbases 101
FB - Factbases
Universal datatype
Triples
Triples
Testing
Testing
Glue manual
Svg to code (1)
Notation Example
ASON Notation Pipeline (building 7 passes)
Recursive design, iterative design by example (3)
Arithmetic Example in Ohm-JS and grasem
Examples
Bootstrapping
Cps considered to be a goto
Message passing
State, analysis of
Meta Programming
Incompleteness
Scoping static vs dynamic
Function or list?
Relational programming and the kitchen sink
Regex
Techniques
Projectional Editing
Projectional editing
Glue Tool
Grasem Tool
Ohm Editor
Tools
Various Playlists
Youtube Playlists
Failure Driven Design
FDD - Failure Driven Design
Fdd example workflow
Subdividing problems
Backtracking, mathematics, reversability, garbage collection, time Sharing
Paradigms
First class functions
Clojure
Common lisp complexities
Common Lisp
Exhaustive search
Prolog vs kanren
Observation why relational programming works
Relational Programming
Mutable variables and flags
Pattern Matching
Parsing vs fp pattern matching
Tokenizing
Isolation
The f**k program
The rain god
Anecdote language learning
Random Anecdotes
Anecdotes
Anecdote secretary vs. synchrony